Don't Escape

Don't Escape is the first game in the Don't Escape tetralogy, followed by Don't Escape 2, Don't Escape 3 and Don't Escape 4 Days in a Wasteland.

Plot
The game is played in a first person view and entirely takes place inside a Lodge.

At the start of the game, the player character wakes up inside an unfamiliar place. There he quickly remembers that he is a werewolf and that tonight was a full moon. He plans to lock himself in the lodge and take precautions to pevent his werewolf form from escaping, so he won't kill or hurt the inhabitants of a nearby village.

Precautions that can be taken are: tying yourself up with rope and chains, locking the door, barricading the windows, and brewing a potion that will weaken the wolf and lace a piece of meat with it as bait.

As soon as the player deems the precautions taken enough, he can choose to wait for nightfall and see how well his actions pay off. Depending on how well the player prepared, the result can vary from a bloodbath where the werewolf breaks loose and goes on a killing spree, only ending when the werewolf is killed by arriving monster hunters, to a quiet night where escaping takes so long, and tires out the werewolf so much, that he retreats into the woods, saving the lives of innocent villagers and ensuring his own continued survival for another day.

Trivia

 * The Sidereal plexus website names the world this game is set in SP-17321. It is on their list of worlds that should not be visited due to humanity being stuck in a medieval-like state of progress here. Despite this, an anachronistic lever-action rifle is found inside the hut.