Bill

Bill is a supporting character in Don't Escape 2. Having been with the protagonist since the start of the zombie apocalypse, he was recently infected and will have to be dealt with, one way or another.

Appearance
Bill is a fair skinned man wearing a teal hoodie sweater and stone blue track pants, as well as brown shoes. He appears to be bald, has large dark eyes and bears a perpetual frown, aware of his doomed fate. The left side of his clothes are soaked in blood due to the bite he sustained on his left shoulder.

Background
Nothing is known about Bill or his relationship to the protagonist before the outbreak, leaving it open whether the two knew each other already. His attire suggests he was at his leisure, likely at home or outside, when it happened.

He and the protagonist survived the first two weeks of the rage virus. Shortly before the events of Don't Escape 2, the duo was attacked by zombies, leading to Bill getting bit on the shoulder. As bites were a known disease vector, both knew that he had only hours left to live. They ended up taking shelter in an abandoned building, now left with two primary objectives: fortify the building and decide how Bill will be put down.

Don't Escape 2
Due to his injuries, Bill can't leave the Base and will spend the entirety of the day slumped against the wall next to the window. When prompted, Bill can only mutter in agony about his bleeding wound.

Giving him the Antibiotics will open more dialogue with Bill. He will thank you for relieving him of the pain, but give a reminder that he is still infected, asking for one last drink before you end his suffering. Bill will now assist you in building up defenses, taking 15 minutes off of any tasks (except for cement mixing) at The Base, since he is still too weak to travel outside and aid there.

Bill can be given the Bottle of Alcohol, which will immediately put him into a drunken state. This should only be done once you plan to mercy kill him, as his drugged and tranquil condition will now render him unable to help you secure the Base and will also lock you out of 'The Governor' achievement, which would require brutally axing him while fully conscious.

Bill will die regardless of the choices made, but it is considered a priority, as he is not only the protagonist's friend, but will also pose a considerable threat by the time he transforms.

Bill can die 3 different way, with 2 of these preventing him from becoming a zombie. He can either be shot through the head with the gun (provided you have bullets) or hacked to death with the axe. Bill will prefer the former, as he doesn't want to die "like a butchered animal", though it will still be up to the player to decide. Failing to put Bill out of his misery will lead to him turning at 8 P.M, immediately endangering you and your possible allies.

The achievement 'The Merciful' requires you to give him the antibiotics, alcohol and then kill him with the gun.